UI/UX Designer (Philippines)

Stratton Studios is looking for a 
UI/UX Designer
 to lead the strategy and execution of user interface and experience design across multiple game projects. In addition to hands-on UI/UX design work, you’ll guide internal standards, mentor other designers, and ensure consistency and clarity across gameplay and player-facing systems.

Role Responsibilities:

  • Lead end-to-end UI/UX design from early wireframes to final asset delivery across multiple titles.
  • Create player-centric designs through structured wireframing, prototyping, and playtesting.
  • Produce high-fidelity UI visuals and game-ready assets that are optimized and implementation-ready.
  • Collaborate with clients and internal teams to align visual language, user flows, and design systems with project goals.
  • Conduct and present design reviews, usability insights, and player feedback analysis.
  • Support and mentor other UI/UX designers across projects, defining standards and encouraging growth.
  • Represent UI/UX in project leadership discussions and client-facing reviews.
  • Drive documentation, design systems, and workflow improvements to scale UI development efficiently.

What We’re Looking For

Essential Skills & Experience:

  • Proven expertise in game-focused UI/UX design, with a portfolio of shipped projects across platforms.
  • Advanced knowledge of interaction design, visual hierarchy, and accessibility principles.
  • Experience managing cross-project consistency and leading team design practices.
  • Skilled at balancing creative exploration with practical constraints for implementation.
  • Comfortable communicating and presenting work to clients and internal stakeholders.
  • Strong understanding of gameplay mechanics and player psychology, with the ability to translate that into UI flows and design systems.

Bonus Skills (Preferred):

  • Experience working with development teams on real-time iteration and UI testing.
  • Familiarity with metrics-based design decisions using telemetry or player feedback.
  • Background in game economy or HUD design systems.
  • Experience managing UI localization pipelines or multi-language layouts.

KPIs:

  • Deliver ≥95% of UI/UX deliverables (wireframes, prototypes, assets) on time and aligned with project goals.
  • Achieve ≥90% satisfaction score from clients and cross-discipline teams on UI/UX clarity and usability.
  • Ensure 100% consistency of design systems and documentation across supported projects.
  • Conduct and present at least 1 usability or player feedback session per milestone.
  • Mentor at least 2 mid or junior designers per quarter, with documented growth progress.
  • Contribute 2+ workflow or system improvements per quarter that increase team efficiency.
  • Maintain <5% revision rate on final approved assets after leadership or client reviews.

Why Join Us:

  • Lead the design of user experiences across multiple high-profile game projects.
  • Influence the strategic direction of UI/UX design while still working hands-on with assets and systems.
  • Mentor and guide a growing team of designers, setting standards that shape how our studio approaches player experience.
  • Collaborate directly with clients and partners on UI/UX vision, ensuring alignment and innovation.
  • Experiment with new tools, systems, and player feedback methodologies to refine design practices.
  • Be part of a remote-first team where design leadership is valued, visible, and impactful across global projects.

Interested in this position?

Apply