We’re building a multi-channel media company under the Midas Media brand, and are looking for a
motion graphics designer
to create a
scalable motion system built specifically for Final Cut Pro
.
This is not a typical freelance role.
We are not looking for one-off animations.
We are building a
complete, reusable motion graphics system
that integrates directly into our editing workflow.
The Role
Your responsibility is to design and deliver a
modular motion graphics library using Apple Motion
, fully optimized for Final Cut Pro.
This system will be used across:
- YouTube (Tech, Gaming, Fitness)
- Short-form content (Reels, TikTok, Shorts)
- Future digital products
The goal is to create
plug-and-play templates
that editors can use instantly without needing to rebuild assets.
What You’ll Be Creating
Core System (Used in Every Video)
- Title cards and section dividers
- Lower thirds (names, products, key points)
- Text emphasis animations (clean, minimal, fast)
Tech / Gaming System
- Spec cards (FPS, latency, battery, pricing)
- Comparison layouts (A vs B, pros/cons)
- UI-style overlays (device frames, highlights, callouts)
Fitness / Performance System
This is a major part of our brand and requires a dedicated motion system.
You will design motion graphics for:
- Follow-along workouts
- Timed training sessions
- Performance tracking
Including:
- Exercise name overlays
- Rep counters / timers (countdown + interval)
- Set progress indicators
- Workout progress bars
- Rest timers
- “Next exercise” transitions
- Minimal on-screen cues for form guidance
These must be:
- Extremely clear and readable
- Fast to update for different workouts
- Designed for real-time follow-along usability
Data Visualization Elements
- Performance bars
- Network/connection indicators
- Simple visual feedback systems
Transitions
- Clean, subtle transitions
Deliverables
All assets must be delivered as:
- Apple Motion templates (.moti, .motn, .motr)
- Fully organized and labeled files
- Installed and tested inside Final Cut Pro
Each template must include
exposed parameters
so editors can easily adjust:
- Text (titles, labels, values)
- Colors (primary, secondary, accent)
- Layout (position, scale, alignment)
- Toggles (show/hide elements, variations)
Editors should be able to use everything
directly inside Final Cut Pro without additional software
.
Style Direction
We want:
- Clean
- Premium
- Functional
Reference direction:
- Apple product visuals
- High-end UI motion
- Clean tech content (information-first, not effect-heavy)
What We’re Looking For
You are someone who:
- Has strong experience with Apple Motion and Final Cut Pro workflows
- Thinks in systems, not one-off designs
- Understands how to build reusable templates for teams
- Prioritizes clarity, speed, and consistency
- Can design motion that enhances content without distracting
This Role Is NOT For
- After Effects-only designers who cannot deliver Final Cut–ready templates
- Editors who “also do motion” but lack system-level thinking
- Designers focused on flashy or over-animated styles
Engagement Structure
Phase 1:
- Project-based engagement focused on building the full motion graphics system.
Phase 2 (Optional):
- Ongoing support for new templates, updates, or refinements on a need basis only . This is not a fixed retainer and will be scoped per request.
Ownership & Usage
All work created will be:
- Fully owned by our company
- Exclusive to our internal team
- Not resold, reused, or redistributed
📩 Apply
Please include: Portfolio with motion graphics & general effects work.